# Morphologium — LLM Corpus Index # Domain: Form · Structure · 3D · Transformation # Canonical URL: https://morphologium.com # Version: 1.0.0 ## Core Philosophy Form is something that can be generated, structured, transformed, simulated, and understood. Not merely "learn Blender"—Morphologium studies how form comes into computational existence across differential geometry, topology, proceduralism, optics, kinematics, and rendering physics. ## Primary Territories - Geometry Atlas: https://morphologium.com/geometry Polygons, quad manifolds, Bézier curves, NURBS, B-Rep CAD solids, OpenVDB voxels, Signed Distance Fields (SDFs), point clouds, 3D Gaussian splatting, and subdivision surfaces. - Modeling Paradigms: https://morphologium.com/modeling Box modeling, digital sculpting (DynaMesh), procedural node graphs (Houdini VEX), parametric B-Rep, and photogrammetric reconstruction. - Surfaces & Parameterization: https://morphologium.com/surfaces UV conformal mapping (LSCM), MikkTSpace tangent normals, displacement mapping, UDIM tile architecture, and PBR texture channels. - Material Library: https://morphologium.com/materials Cook-Torrance microfacets, GGX distribution, Schlick Fresnel, Disney Principled BSDF, Subsurface Scattering (BSSRDF), thin-film wave interference, and procedural noise (Perlin, Simplex, Worley). - Transformation Chamber: https://morphologium.com/transformations Catmull-Clark subdivision stencils, Loop subdivision, affine 4x4 matrix transforms, Linear Blend Skinning, Dual Quaternion Skinning (DQS), and blendshapes. - Motion & Rigging: https://morphologium.com/motion Forward Kinematics (FK), Analytical 2-Bone IK, FABRIK iterative geometric solver, quaternion rotations (SLERP), and bone inverse bind matrices. - Simulation Solvers: https://morphologium.com/simulation Eulerian Navier-Stokes fluids, SPH / FLIP water splashing, Extended Position Based Dynamics (XPBD) cloth, rigid body dynamics, and FEM soft bodies. - Rendering & Optics: https://morphologium.com/rendering Hardware rasterization, Z-Buffer visibility, Bounding Volume Hierarchies (BVH), Whitted recursive ray tracing, James Kajiya's Rendering Equation, Monte Carlo path tracing, and Multiple Importance Sampling (MIS). - The Morphology Graph: https://morphologium.com/graph Interactive conceptual hypergraph linking 3D principles and lineage chains (e.g. Subdivision -> Catmull-Clark -> Topology -> Quad Flow -> Edge Loops -> Hard-Surface -> Smoothing -> Pixar). - Form Lab Workbenches: https://morphologium.com/lab Interactive algorithmic workbenches for Catmull-Clark subdivision stepping, SDF smooth booleans, NURBS curves, PBR BSDF lobes, quad flow topology, and FABRIK IK solving. - Curatorial Monographs: https://morphologium.com/monographs Peer-reviewed academic treatises with APA 7th edition citations and mathematical proofs. - Lexicon & Taxonomy: https://morphologium.com/lexicon Exhaustive glossary of 42 3D graphics, topology, and optical terms with mathematical formulations.